Ruins Of Archaea
Jump to navigation Jump to searchAdventurers finding fame and fortune in the ruins and wilderness of Archaea, a continent on the world of Kruhl.
Setting
Vodni Brana was once a flourishing town on the Pohranici River, on the border of Karelia. The Scourge, a terrible plague that killed four-fifths of Karelia, changed that. Trade on the road and the river dwindled to nothing, and many of the outlying buildings of Vodni Brana fell into disrepair.
A generation has gone by, and trade is slowly on the increase -- not to the level it was before the Scourge (nowhere near), but enough to restore communication and friendly relations between Vodni Brana and the towns nearby.
Yet no word has come from the direction of Khuraghol, on the other side of the river, for over 20 years...
Chapters
Chapter One: Vodni Brana
Characters
Zhuur-Al
- Leslie
- Zhuur-Al
- Female Zinjan Rogue
- Athletic: bonus die on Athletics rolls.
- Heat Adaptation: comfortable in the extreme heat
- Night Vision: see as well at night as in daylight
- Natural Weaponry: bonus die on their Hand-to-hand Combat attack rolls when using their claws
- Wiry: +1 to their Brawn attribute during character creation, after attributes are initially purchased
- Lightning Strike
- Sense Danger: moderately difficult (DV 3) Perception (Reason) roll
- Agility 5
- Brawn 4
- Endurance 4
- Presence 4
- Reason 4
- Power Level 0
- Athletics *
- Deception
- Hand-to-hand Combat *
- Lockpicking
- Sleight Of Hand *
- Stealth
- Ranged Combat
- Survival
- Elusive
- Sneak Attack
- Linguist
- Perfect Recall
Jakob
- Craig
- Jakob
- Human (Vaerinjar) Warrior
- Hand-to-hand Lethality
- Assess Opponent
- Indefatigable: Most folk need to rest after eight hours of strenuous activity or suffer a penalty die on all skill rolls until they do, and if they go more than 24 hours without sleep, they suffer another penalty die. Humans alone are capable of pushing themselves for days without rest. A human can exert themselves (at a level of effort similar to running 16 kilometers per hour) for up to 48 hours before the need to sleep overcomes them. When they do finally stop, they must rest for half as long as they exerted themselves (8 hours minimum).
- Social: Humans have the Cooperative gift for free.
- Stubborn: Humans have the Tenacious gift for free.
- Survivor: Humans are harder to kill than their size and strength would lead one to expect. When the character's current Endurance would be reduced to 0, they may restore their current Endurance to 1 at the cost of incurring a penalty die on all skill rolls and temporarily reducing their maximum Endurance by 1. They may do this repeatedly, until their maximum Endurance is reduced to zero. These penalties will remain in place until the character is able to get a solid night's rest.
- Agility 3
- Brawn 5
- Endurance 5
- Presence 4
- Reason 3
- Power Level 0
- Athletics
- HtH Combat *
- Nature
- Perception
- Ranged Combat *
- Riding
- Survival
- Tradesman
- Blind Fighting
- Combat Reflexes
- Hard Target
- Ranged Lethality
Game Sessions
2021-04-19
Game session summary.
Useful Links
- Character page template -- "View source", copy the code, and paste it in your own character page
- Secure Dice
- The simplest possible guide to writing Mediawiki
{{#vardefine:campaignname|Ruins Of Archaea}} {{#vardefine:campaigncategory|Fantasy}} {{#vardefine:campaignmoderator|bblackmoor}}
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