Chapter One
Campaign: Have Starship Will Travel
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Consider That Our Two Weeks' Notice
Characters
CEV Sherwood Forest, Class 3 Commonwealth Science Corvette [P]
Length: 30 m
Crew: 12 + Geist (3 + Geist)
Hull: 4 | |
Weapons: 2 | Accuracy: +0 |
Shields: 3 | Evasion: +1 |
Engines: 4 | Typical 16 ly trip: 8 days (2 light years/day) |
Consoles: 6 |
- Geist Management Console Mk III [G, N]
- Permits the geist to manage most of the ship's systems. Minimum crew is reduced to 1/4 the normal (Restoration Era) crew complement.
- +3 equipment bonus to rolls pertaining to routine ship functions.
- Advanced Geological Survey Console Mk II
- +5 equipment bonus to rolls pertaining to geology and mineralogy.
- Long Range Sensor Console Mk II
- Grants the ship "long" sensor range.
- +2 equipment bonus to rolls pertaining to establishing and analyzing sensor readings.
- Regional Topographical Mapping Console Mk II [G]
- Deploys thousands of micro-drones to create a three-dimensional elevation map of the local terrain, up to 1,000 km km radius; requires 1 hour per kilometer radius.
- +2 equipment bonus to rolls pertaining to analyzing the map. No roll necessary for the mapping itself.
- Wormhole Network Interface Console Mk II [G]
- Grants the ship the ability to use the wormhole network.
- +2 equipment bonus to rolls pertaining to using the wormhole network.
- (Non-functional)
[G] requires a geist, and will be inert if no geist is present.
[G-] requires a geist for some features.
[I] is illegal or regulated in most jurisdictions.
[N] is non-removable without damaging the starship.
[P] Panglossian Era (starships are Restoration Era unless otherwise indicated).
[X] is a prototype: replacement parts are unavailable, and must be individually constructed.