Lost & Found
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<!-- [[File:XXX.jpg|850px|thumb|none|Intro theme song: [https://youtu.be/ | <!-- [[File:XXX.jpg|850px|thumb|none|Intro theme song: [https://youtu.be/G3cQhN8enVg?si=kOHxxANaniaa9xOc In Hell I'll Be In Good Company, The Dead South] ]] --> | ||
__TOC__ | |||
''(Into theme song: [https://youtu.be/G3cQhN8enVg?si=kOHxxANaniaa9xOc In Hell I'll Be In Good Company, The Dead South])'' | |||
Lost & Found is an agency in another universe. It is part Amber, part Doom Patrol, and part Warehouse 13. The characters are extraordinary heroes or superheroes from their respective universes. | Lost & Found is an agency in another universe. It is part Amber, part Doom Patrol, and part Warehouse 13. The characters are extraordinary heroes or superheroes from their respective universes. | ||
==Setting== | |||
Lost & Found is an agency in another universe. It is part Amber, part Doom Patrol, and part Warehouse 13. The characters are extraordinary heroes or superheroes from their respective universes. | |||
*[[Lost & Found:Rules|Rules]] | |||
*[[Lost & Found:Alignment|Alignment]] | |||
*[[Lost & Found:Getting Around|Getting Around]] | |||
*[[Lost & Found:Metacosmos Briefing I|Metacosmos Briefing I]] | |||
*[[Lost & Found:Metacosmos Briefing II|Metacosmos Briefing II]] | |||
==Characters== | ==Characters== | ||
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==Chapters== | ==Chapters== | ||
*[[Lost & Found:Chapter One|Chapter One: | *[[Lost & Found:Chapter One|Chapter One: The Case Of The Curious Cube]] | ||
===Environment=== | |||
=== Environment === | |||
The décor of Lost & Found varies. In the vicinity of the front desk, the floors are black and white checkerboard linoleum, the long front desk is a massive oak edifice, and the furnishings are wood and metal. The lighting is fluorescent. | The décor of Lost & Found varies. In the vicinity of the front desk, the floors are black and white checkerboard linoleum, the long front desk is a massive oak edifice, and the furnishings are wood and metal. The lighting is fluorescent. | ||
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Further into the back, one may encounter virtually any architectural style. | Further into the back, one may encounter virtually any architectural style. | ||
=== Time === | ===Time=== | ||
Lost & Found exists in a state of temporal abeyance. Time seems to pass, but you don’t age. Any illnesses or injuries you might be suffering from don’t get any worse, but they don’t get any better, either. | Lost & Found exists in a state of temporal abeyance. Time seems to pass, but you don’t age. Any illnesses or injuries you might be suffering from don’t get any worse, but they don’t get any better, either. You can eat, but you don't get hungry. | ||
The temporal drift between Lost & Found and other universes can vary, but it is usually close to 1:1. | The temporal drift between Lost & Found and other universes can vary, but it is usually close to 1:1. | ||
===Technology and equipment=== | |||
=== Technology and equipment === | |||
Explosives and energy weapons don’t work in Lost & Found. Other than that, devices brought into Lost & Found usually work. | Explosives and energy weapons don’t work in Lost & Found. Other than that, devices brought into Lost & Found usually work. | ||
The technology of Lost & Found itself appears to be mid-20th century, for the most part. Pneumatic tubes are the delivery mechanism of choice for messages and people (although the PCs won’t know this for a while). Screens are boxy, toaster-size CRTs with black screens and glowing green letters made of small but visible dots. Messages are typed on green and white fanfold paper by a daisy wheel printer | The technology of Lost & Found itself appears to be mid-20th century, for the most part. Pneumatic tubes are the delivery mechanism of choice for messages and people (although the PCs won’t know this for a while). Screens are boxy, toaster-size CRTs with black screens and glowing green letters made of small but visible dots. Messages are typed on green and white fanfold paper by a daisy wheel printer. | ||
==Game System== | ==Game System== | ||
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*[https://www.rpglibrary.org/software/securedice/ Secure Dice] | *[https://www.rpglibrary.org/software/securedice/ Secure Dice] | ||
*[https://www.rpglibrary.org/utils/whimsy/ Whimsy Cards] | |||
*[http://www.sjbaker.org/wiki/index.php?title=The_simplest_possible_guide_to_writing_MediaWiki The simplest possible guide to writing Mediawiki] | *[http://www.sjbaker.org/wiki/index.php?title=The_simplest_possible_guide_to_writing_MediaWiki The simplest possible guide to writing Mediawiki] | ||
<!-- Template:Important_Notes||CAMPAIGN NAME|GENRE|MODERATOR --> | <!-- Template:Important_Notes||CAMPAIGN NAME|GENRE|MODERATOR --> | ||
{{Template:Important_Notes| | {{Template:Important_Notes|Lost & Found|Supers|bblackmoor}} |
Latest revision as of 15:46, 22 May 2024
(Into theme song: In Hell I'll Be In Good Company, The Dead South)
Lost & Found is an agency in another universe. It is part Amber, part Doom Patrol, and part Warehouse 13. The characters are extraordinary heroes or superheroes from their respective universes.
Setting
Lost & Found is an agency in another universe. It is part Amber, part Doom Patrol, and part Warehouse 13. The characters are extraordinary heroes or superheroes from their respective universes.
Characters
Chapters
Environment
The décor of Lost & Found varies. In the vicinity of the front desk, the floors are black and white checkerboard linoleum, the long front desk is a massive oak edifice, and the furnishings are wood and metal. The lighting is fluorescent.
The scores of offices on the main and adjacent floors are decorated in a similar fashion, although most of them are unused. The doors are heavy wood, with a single square, safety-wire reinforced, frosted glass window. The desks are metal, mint green, and indestructible. The chairs are either metal or wood, and have casters.
Further into the back, one may encounter virtually any architectural style.
Time
Lost & Found exists in a state of temporal abeyance. Time seems to pass, but you don’t age. Any illnesses or injuries you might be suffering from don’t get any worse, but they don’t get any better, either. You can eat, but you don't get hungry.
The temporal drift between Lost & Found and other universes can vary, but it is usually close to 1:1.
Technology and equipment
Explosives and energy weapons don’t work in Lost & Found. Other than that, devices brought into Lost & Found usually work.
The technology of Lost & Found itself appears to be mid-20th century, for the most part. Pneumatic tubes are the delivery mechanism of choice for messages and people (although the PCs won’t know this for a while). Screens are boxy, toaster-size CRTs with black screens and glowing green letters made of small but visible dots. Messages are typed on green and white fanfold paper by a daisy wheel printer.
Game System
The game uses Kalos Mechanism 4e.
Useful Links
Important Notes
This is a template for you to use to build your Lost & Found campaign site. You do not need to keep any of it: it's just here to help you. However, keep the following in mind when editing your pages.
Be Responsible
RPG Nexus works on the honor system: you have the power to edit any campaign here. We have no interest in keeping track of which campaigns you play in and which you don't. Do not edit pages that do not concern you (not even to correct someone's spelling or grammar).
Adding Your Players
If your players do not already have accounts at RPG Nexus, you can add them so that they can edit their own character pages. To create an account for your players, use this link: Create account
Contacting The GM
The Lost & Found campaign belongs to bblackmoor.
Link Format
When creating new pages for Lost & Found, links to the new page must have the following format:
[[Lost & Found:Page Name|Page Name]]
For example:
[[Lost & Found:Bibliography|Bibliography]]
Category Tags
Each new Lost & Found page must include Category tags for the campaign and the genre:
[[Category:Lost & Found]] [[Category:Supers]]