|
|
(83 intermediate revisions by the same user not shown) |
Line 4: |
Line 4: |
| ==Setting== | | ==Setting== |
|
| |
|
| Vodni Brana was once a flourishing town on the Pohranici River, on the border of Karelia. The Blight, a terrible plague that killed four-fifths of Karelia, changed that. Trade on the road and the river dwindled to nothing, and many of the outlying buildings of Vodni Brana fell into disrepair. | | Vodni Brana was once a flourishing town on the Prahova River. The Blight, a terrible plague that killed four-fifths of Karelia, changed that. Trade on the road and the river dwindled to nothing, and many of the outlying buildings of Vodni Brana fell into disrepair. |
|
| |
|
| A generation has gone by, and trade is slowly on the increase -- not to the level it was before the Blight (nowhere near), but enough to restore communication and friendly relations between Vodni Brana and the towns nearby. | | A generation has gone by, and trade is slowly on the increase -- not to the level it was before the Blight (nowhere near), but enough to restore communication and friendly relations between Vodni Brana and the towns nearby. |
|
| |
|
| Yet no word has come from the direction of Khuraghol, on the other side of the river, for over 20 years...
| | <!-- [https://ogc.rpglibrary.org/index.php?title=Warlords_Of_Kruhl_3e_EN:Contents Warlords Of Kruhl RPG] --> |
|
| |
|
| [https://ogc.rpglibrary.org/index.php?title=Warlords_Of_Kruhl_3e_EN:Contents Warlords Of Kruhl RPG] | | ''Read more about the [[Ruins_Of_Archaea:Setting|setting of Archaea]]'' |
|
| |
|
| ===Characters=== | | ==Chapters== |
|
| |
|
| <div><ul class="thumbs">
| | ===[[Ruins_Of_Archaea:Chapter_One|Chapter One: Vodni Brana]]=== |
| <li>[[File:Avantimanisha.jpg|200px|thumb|none|"Avanti" Avantimanisha, Female Havlin Paladin]] <!-- [https://www.google.com/ Character Sheet] --><br /> </li>
| | ===[[Ruins_Of_Archaea:Chapter_Two|Chapter Two: Karel Keep]]=== |
| <li>[[File:Eldon.jpg|200px|thumb|none|Eldon, Male Forest Elf Mage]] <!-- [https://www.google.com/ Character Sheet] --><br /> </li>
| |
| <li>[[File:Jakob_(Michael_C_Hall).jpg|200px|thumb|none|Jakob, Male Human (Vaerinjar) Warrior]] <!-- [https://www.google.com/ Character Sheet] --><br /> </li>
| |
| <li>[[File:Ogilvy.jpg|200px|thumb|none|Ogilvy Prettyheart, Female Havlin Warlock]] <!-- [https://www.google.com/ Character Sheet] --><br /> </li>
| |
| <li>[[File:Zhuur-Al_(Elistraie).jpg|200px|thumb|none|Zhuur-Al, Female Zinjan Rogue]] [https://docs.google.com/spreadsheets/d/1ejY88BlAiDE1Yp-_9Kr4usdjyYWL65rTJZX6IUsSpe0/edit?usp=sharing Character Sheet] [[:File:Zhuur-Al_WOK_CSH_3.27.pdf|PDF]]<br /> </li>
| |
| </ul></div>
| |
|
| |
|
| | ==Rules== |
|
| |
|
| ====Jakob====
| | The game will be run using D&D 5e. |
|
| |
|
| * Craig
| | You may use anything from the Player's Handbook without prior approval. |
| * Jakob
| |
| * Male Human (Vaerinjar) Warrior
| |
| * Hand-to-hand Lethality
| |
| * Assess Opponent
| |
| * Indefatigable: Most folk need to rest after eight hours of strenuous activity or suffer a penalty die on all skill rolls until they do, and if they go more than 24 hours without sleep, they suffer another penalty die. Humans alone are capable of pushing themselves for days without rest. A human can exert themselves (at a level of effort similar to running 16 kilometers per hour) for up to 48 hours before the need to sleep overcomes them. When they do finally stop, they must rest for half as long as they exerted themselves (8 hours minimum).
| |
| * Social: Humans have the Cooperative gift for free.
| |
| * Stubborn: Humans have the Tenacious gift for free.
| |
| * Survivor: Humans are harder to kill than their size and strength would lead one to expect. When the character's current Endurance would be reduced to 0, they may restore their current Endurance to 1 at the cost of incurring a penalty die on all skill rolls and temporarily reducing their maximum Endurance by 1. They may do this repeatedly, until their maximum Endurance is reduced to zero. These penalties will remain in place until the character is able to get a solid night's rest.
| |
|
| |
|
| | You may use any of the Ranger options from Tasha's Cauldron Of Everything without prior approval. |
|
| |
|
| * Agility 3
| | You may also request to use material from Mordenkainen's Tome Of Foes, Sword Coast Adventurer's Guide, Tasha's Cauldron Of Everything, Volo's Guide To Monsters, and Xanathar's Guide To Everything. I will review what you would like to use, and let you know if I will allow it. |
| * Brawn 5
| |
| * Endurance 5
| |
| * Presence 4
| |
| * Reason 3
| |
| * Power Level 0
| |
|
| |
|
| | ''Read more about the [[Ruins_Of_Archaea:Rules|rules for Ruins Of Archaea]]'' |
|
| |
|
| * Athletics
| | ==Technology== |
| * HtH Combat *
| |
| * Nature
| |
| * Perception
| |
| * Ranged Combat *
| |
| * Riding
| |
| * Survival
| |
| * Tradesman
| |
|
| |
|
| | The virtual tabletop will be [https://app.roll20.net/campaigns/details/10964336/ruins-of-archaea Roll20], and the voice and chat will be through [https://meet.google.com/jhr-uzcr-oyo Google Meet]. We won't use Roll20 for voice chat or video. |
|
| |
|
| * Blind Fighting
| | The character sheet will be the standard D&D 5e Roll20 character sheet. During the game, the Roll20 sheet is the source of "truth" for your character. |
| * Combat Reflexes
| |
| * Hard Target
| |
| * Ranged Lethality
| |
|
| |
|
| ====Ogilvy Prettyheart====
| | Here are some settings I will use for Roll20. You may want to use these settings, too. Access the "Settings" by clicking "Launch Game", and then once the game opens with a map, clicking the gear icon at the top right of the screen. |
|
| |
|
| * Emily | | * Set "Display Name" to "character name (real name)". For example, Craig, who plays Jakob, would be "Jakob (Craig). Be sure to click the "Save Name" button. [Reason: my memory is terrible.] |
| * Female Havlin Warlock | | * De-select "Enable 3D dice" and "Automatically roll 3D dice". [Reason: needless frippery.] |
| * Agile: Havlins are quicker and more nimble than most people expect. Havlins add +1 to their Agility attribute during character creation, after attributes are initially purchased.
| | * Set "Player Avatar Size" to "Names Only". [Reason: there is no need to take up screen space with an icon.] |
| * Lucky: Havlins are preternatually lucky. The player begins each game with one extra plot point. | | * Under "Video + Audio Chat Options", and "Chat Tech", select "None (no video/audio)". [Reason: we are using Google Meet for video and audio.] |
| * Willful: Havlins are stable and resolute by nature. Havlins gain a bonus die on all defensive Presence rolls. | |
| * Arcane Caster gift for free.
| |
| * Familiar
| |
|
| |
|
| | ==Useful Links== |
|
| |
|
| * Agility 3 | | * [https://adoption.com/baby-names/origin/Czechoslovakian Popular Baby Names , origin Czechoslovakian] |
| * Brawn 3
| | * [http://www.20000-names.com/male_czechoslovakian_names.htm Male Czech Names, Slovak Names, Bohemian Names, Czechoslovakian Names] |
| * Endurance 3
| | * [https://www.behindthename.com/names/gender/masculine/usage/czech Behind The Name - Czech] |
| * Presence 3
| |
| * Reason 3
| |
| * Power Level 7
| |
| | |
| | |
| * Culture
| |
| * Diplomacy *
| |
| * Investigation *
| |
| * Perception *
| |
| * Ranged Combat *
| |
| * Thaumaturgy *
| |
| | |
| | |
| * Curse
| |
| * Reputation
| |
| | |
| ====Eldon====
| |
| | |
| * Lloyd
| |
| * Male Forest Elf Mage
| |
| * Agile: Forest elves are preternaturally graceful. Forest elves add +1 to their Agility attribute during character creation, after attributes are initially purchased.
| |
| * Immortal: Forest elves are immune to the ravages of time. They never grow old or die from "natural causes".
| |
| * Light Step: While in a natural environment, forest elves gain a bonus die on Stealth rolls and they leave no footprints.
| |
| * Night Vision: Forest elves can see as well at night as in daylight, but they can't see in complete darkness, such as underground.
| |
| * Reverie: Elves do not need to sleep. Elves may rest their minds in the strange paths of elvish dreams, even as they walk open-eyed in the light of this world. An elf must spend around 8 hours in reverie to gain the same benefit as other races get from a solid night's sleep. An elf in reverie incurs a penalty die on all skill rolls.
| |
| * have the Arcane Caster gift for free.
| |
| * Mage Sight ability.
| |
| | |
| | |
| * Agility 3
| |
| * Brawn 2
| |
| * Endurance 4
| |
| * Presence 3
| |
| * Reason 5
| |
| * Power Level 7
| |
| | |
| | |
| * Investigation
| |
| * Medicine
| |
| * Perception
| |
| * Stealth
| |
| * Thaumaturgy *
| |
| | |
| | |
| * Counterspell
| |
| * Elusive
| |
| * Perfect Recall
| |
| | |
| ====Avantimanisha====
| |
| | |
| * "Avanti"
| |
| * Female Havlin Paladin
| |
| * Agile: Havlins are quicker and more nimble than most people expect. Havlins add +1 to their Agility attribute during character creation, after attributes are initially purchased.
| |
| * Lucky: Havlins are preternatually lucky. The player begins each game with one extra plot point.
| |
| * Willful: Havlins are stable and resolute by nature. Havlins gain a bonus die on all defensive Presence rolls.
| |
| * Reputation gift for free.
| |
| * Healing Touch ability.
| |
| | |
| | |
| * Agility 7
| |
| * Brawn 2
| |
| * Endurance 4
| |
| * Presence 6
| |
| * Reason 2
| |
| * Power Level 0
| |
| | |
| | |
| * Athletics
| |
| * Diplomacy
| |
| * Medicine
| |
| * Perception
| |
| * Riding
| |
| * HtH combat
| |
| * Ranged Combat
| |
| * Tradesman
| |
| | |
| | |
| * Elusive
| |
| * Lightning Stroke
| |
| | |
| ==Chapter One: Vodni Brana==
| |
| | |
| ===2021-04-19===
| |
| | |
| [[File:Vodni_Brana.jpg|800px|thumb|none|]]
| |
| | |
| [https://youtu.be/p1eW2fva8xA Recording of game session (YouTube)] | |
| | |
| Vodni Brana, late afternoon...
| |
| | |
| Ogilvy and Avanti are having a drink at the Legend, a tavern on Havlin Street, when Jakob drops by to grab an ale before heading back upriver to Leirplass. They (Avanti, actually) are approached by a havlin rogue named Grigori. Grigori has run afoul of the Spyglass Society, a semi-legal group of enforcers which answers to the Lord Mayor and the Town Council. Grigori needs to lay low for a while, but he asks that Avanti find Grigori's girlfriend, a human named Ilyana. He's worried that she will be picked up by the Spyglass Society.
| |
| | |
| Grigori suggests asking for Ilyana at the Sow's Ear (a bar, a casino, brothel, and death trap, all in one convenient location). Ilyana has friends who work there. He says to tell them that "Grigori brought them their earrings", so they will know that Avanti was sent by Grigori. He'll meet them here at the Legend tomorrow, at sundown, to see if they have managed to find her.
| |
| | |
| After Grigori leaves, a group of thugs enters the tavern (ducking their heads due to the low ceiling). They aren't wearing any uniforms or insignia, but they carry shockstaves -- short black staves that glow blue at one end. These are known to be weapons of the Spyglass Society.
| |
| | |
| The leader of the group, Holic, does most of the talking. They demand that if the PCs find the girl, they turn her over to the Spyglass Society. If they do it promptly, they'll even get a reward. But if they don't, they may end up guests at the Glass House themselves (the Glass House is the headquarters for the Spyglass Society).
| |
| | |
| Avanti is a bit confused that the thugs are not interested in Grigori, but Holic is emphatic: they want the girl.
| |
| | |
| Meanwhile, Zhuur-Al and Eldon enter the tavern, and hear most of this exchange. Zhuur-Al goes to the bar and gets an ale, while Eldon starts casting paralyzation spells on the thugs. Astonishingly, they are so focused on trying to explain what they want to Avanti that they don't immediately notice that four of their number have been magically immobilized.
| |
| | |
| [GM Note: this was my mistake -- they really should have noticed this immediately. This made the Spyglass thugs come across as buffoons rather than the dangerous thugs they are. Ah, well.]
| |
| | |
| Holic wraps up the conversation with Avanti, and notices that most of his cronies are paralyzed. He starts shaking them out of it, but the crew departs the tavern before the Spyglass thugs can put two and two together. (They will, though, and they won't be quite so friendly next time.)
| |
| | |
| | |
| <div><ul class="thumbs">
| |
| <li>[[File:Grigori.jpg|200px|thumb|none|Grigori, Male Havlin Rogue]] </li>
| |
| <li>[[File:Holic_(Matthew_McNulty).jpg|200px|thumb|none|Holic, Male Human Warrior, Enforcer for the Spyglass Society]] </li>
| |
| </ul></div>
| |
| | |
| ===2021-04-26===
| |
| | |
| [https://youtu.be/uimaBGpish8 Recording of game session (YouTube)] | |
| | |
| The characters head to the Sow's Ear, which is a tavern, brothel, and gambling den. Grigori said that Ilyana has friends working there, Frantiska and Izabela, and that they might know where she is. Zhuur-Al has been here before.
| |
| | |
| A few hours pass, while the characters scope out the place, dropping Grigori's name a few times. Zhuur-Al sees a well-dressed man she knows named Ondrej. After gambling for a bit to make it look like she's just an ordinary patron, she takes him to a private room and asks him about Ilyana, Frantiska, Izabela. He doesn't know Ilyana well, but he leaves and returns with Frantiska. Frantiska says that she doesn't know where Ilyana is, because Ilyana didn't ''want'' her to know. Ilyana is in hiding, and it's safer for her friends if they don't know where she is.
| |
| | |
| Meanwhile, a few Copper Blades show up, and tell them in no uncertain terms that they should stop looking for Ilyana. Because if they got Ilyana killed, Lord Konstantin za Brabec (a wealthy and politically connected man) would be unhappy with them.
| |
| | |
| Having concluded that this was a dead end, and contemplating leaving Ilyana to stay hidden until the Spyglass Society finds her on their own, the group leaves the Sow's Ear.
| |
| | |
| A few blocks away, they are confronted by a small group of the town watch, who order them to step into an alley. While a watch member keeps lookout, the leader of the group, Sergeant Pavel, says that he knows they are in a pickle, but he can help them, if they do what he says. He gives them a crudely drawn map to the Flooded Market, a black marketplace in the sewers beneath Vodni Brana. He says to meet with someone named Radu, and that everything will be fine.
| |
| | |
| The group heads into the sewers, and manages to find the Flooded Market and Radu. Radu is a large lizardfolk, with red and yellow markings. He appears to be some kind of information broker. He will give them a lead to finding Ilyana, if they set up a meeting to arrange the return of the black book she stole from Lady Miroslava. All that Radu wants in return is a chance to speak with Lady Miroslava, the head of the Spyglass Society: if she knows that Radu will be there, she won't be, which is why he can't arrange it himself.
| |
| | |
| The group agrees to these terms, and Radu tells them that Ilyana is hiding in plain sight: at the Lázně Na Zámku bath house.
| |
| | |
| <div><ul class="thumbs">
| |
| <li>[[File:Ondrej_(Orlando_Bloom).jpg|200px|thumb|none|Ondrej, Gigolo]] </li>
| |
| <li>[[File:Pavel_(Bruce_Campbell).jpg|200px|thumb|none|Sergeant Pavel, Corrupt Town Watch]] </li>
| |
| <li>[[File:Radu.jpg|200px|thumb|none|Radu, Lizardfolk information broker]] </li>
| |
| </ul></div>
| |
| | |
| ===2021-05-03===
| |
| | |
| [https://youtu.be/hajDv2v2I4w Recording of game session (YouTube)]
| |
| | |
| The crew finds Ilyana at the Lázně Na Zámku bath house (affectionately known as "the Castle"), and convinces her that they want to help her. She tells them where she has hidden the black book: in one of the cushions at the Sow's Ear. Zhuur-Al retrieves it, and the crew sends invitations to the Copper Blades and the Spyglass Society, telling them the book will be at the rooftop garden of the Botanical Tea Room at midnight. In accordance with the deal they made with Radu, the note to the Spyglass Society specifies that Lady Miroslava must be there in person to get the book. | |
| | |
| Midnight approaches, as do forces of the Spyglass Society. Suddenly, cloaked figures attack them and drag away Lady Miroslava. The crew does not intervene, and just watches this happen from the rooftop.
| |
| | |
| Someone lights a lantern: it is a dwarf with intricately braided hair and beard. He offers the crew tea and scones, and asks if they have the book. They do, and they hand it over to him. He casts a few spells on it to verify its authenticity: it is authentic. Eldon takes advantage of the opportunity to cast a spell of his own, to try and divine a magical summary of the book's contents. It is an ancient prophecy of the coming of the Writhing Dark, an apocalypse of corruption, evil, and decay. Creepy stuff.
| |
| | |
| The dwarf thanks them for their time, and assures them that the Copper Blades have no further interest in them or Ilyana. He can't speak for the Spyglass Society, but he suspects that they have more important matters to attend to.
| |
| | |
| When they return to Zhuur-Al's safe house, Ilyana is gone. She left a note, thanking them for their help.
| |
| | |
| <div><ul class="thumbs">
| |
| <li>[[File:Ilyana_(Alexz_Johnson).jpg|200px|thumb|none|Ilyana]] </li>
| |
| <li>[[File:Miroslava_(Shohreh_Aghdashloo).jpg|200px|thumb|none|Lady Miroslava]] </li>
| |
| </ul></div>
| |
| | |
| ==Useful Links==
| |
|
| |
|
| *[[Template:Character|Character page template]] -- "View source", copy the code, and paste it in your own character page
| |
| *[https://www.rpglibrary.org/software/securedice/ Secure Dice] | | *[https://www.rpglibrary.org/software/securedice/ Secure Dice] |
| *[http://www.sjbaker.org/wiki/index.php?title=The_simplest_possible_guide_to_writing_MediaWiki The simplest possible guide to writing Mediawiki] | | *[http://www.sjbaker.org/wiki/index.php?title=The_simplest_possible_guide_to_writing_MediaWiki The simplest possible guide to writing Mediawiki] |
|
| |
|
| <!-- DO NOT EDIT BELOW THIS LINE -->
| |
| {{#vardefine:campaignname|Ruins Of Archaea}}
| |
| {{#vardefine:campaigncategory|Fantasy}}
| |
| {{#vardefine:campaignmoderator|bblackmoor}}
| |
| {{Template:Important_Notes}}
| |
|
| |
|
| | *[https://donjon.bin.sh/fantasy/inn/ Random Inn and Tavern Generator] |
| | *[https://www.wizards.com/dnd/tavern/Welcome.asp Tavern/Menu Random Generator] |
| | *[https://thecoppersanctum.github.io/thecoppersanctum/taverns.html Not Another Tavern Generator] |
| | *[https://inkwellideas.com/free-tools/random-menu/ Random Menu] |
| | *[https://www.dndspeak.com/2017/12/12/100-tavern-food/ 100 Tavern Food] |
|
| |
|
| [[Category:{{#var:campaignname}}]]
| | <!-- Template:Important_Notes||CAMPAIGN NAME|GENRE|MODERATOR --> |
| [[Category:{{#var:campaigncategory}}]]
| | {{Template:Important_Notes|Ruins Of Archaea|Fantasy|BBlackmoor}} |
Adventurers finding fame and fortune in the ruins and wilderness of Archaea, a continent on the world of Kruhl.
Setting
Vodni Brana was once a flourishing town on the Prahova River. The Blight, a terrible plague that killed four-fifths of Karelia, changed that. Trade on the road and the river dwindled to nothing, and many of the outlying buildings of Vodni Brana fell into disrepair.
A generation has gone by, and trade is slowly on the increase -- not to the level it was before the Blight (nowhere near), but enough to restore communication and friendly relations between Vodni Brana and the towns nearby.
Read more about the setting of Archaea
Chapters
Rules
The game will be run using D&D 5e.
You may use anything from the Player's Handbook without prior approval.
You may use any of the Ranger options from Tasha's Cauldron Of Everything without prior approval.
You may also request to use material from Mordenkainen's Tome Of Foes, Sword Coast Adventurer's Guide, Tasha's Cauldron Of Everything, Volo's Guide To Monsters, and Xanathar's Guide To Everything. I will review what you would like to use, and let you know if I will allow it.
Read more about the rules for Ruins Of Archaea
Technology
The virtual tabletop will be Roll20, and the voice and chat will be through Google Meet. We won't use Roll20 for voice chat or video.
The character sheet will be the standard D&D 5e Roll20 character sheet. During the game, the Roll20 sheet is the source of "truth" for your character.
Here are some settings I will use for Roll20. You may want to use these settings, too. Access the "Settings" by clicking "Launch Game", and then once the game opens with a map, clicking the gear icon at the top right of the screen.
- Set "Display Name" to "character name (real name)". For example, Craig, who plays Jakob, would be "Jakob (Craig). Be sure to click the "Save Name" button. [Reason: my memory is terrible.]
- De-select "Enable 3D dice" and "Automatically roll 3D dice". [Reason: needless frippery.]
- Set "Player Avatar Size" to "Names Only". [Reason: there is no need to take up screen space with an icon.]
- Under "Video + Audio Chat Options", and "Chat Tech", select "None (no video/audio)". [Reason: we are using Google Meet for video and audio.]
Useful Links
Important Notes
This is a template for you to use to build your Ruins Of Archaea campaign site. You do not need to keep any of it: it's just here to help you. However, keep the following in mind when editing your pages.
Be Responsible
RPG Nexus works on the honor system: you have the power to edit any campaign here. We have no interest in keeping track of which campaigns you play in and which you don't. Do not edit pages that do not concern you (not even to correct someone's spelling or grammar).
Adding Your Players
If your players do not already have accounts at RPG Nexus, you can add them so that they can edit their own character pages. To create an account for your players, use this link: Create account
Contacting The GM
The Ruins Of Archaea campaign belongs to BBlackmoor.
Link Format
When creating new pages for Ruins Of Archaea, links to the new page must have the following format:
[[Ruins Of Archaea:Page Name|Page Name]]
For example:
[[Ruins Of Archaea:Bibliography|Bibliography]]
Category Tags
Each new Ruins Of Archaea page must include Category tags for the campaign and the genre:
[[Category:Ruins Of Archaea]]
[[Category:Fantasy]]